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Lombardia

507585041Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 75m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
950
+11
🇬🇧 Japanese · United Kingdom
886
+13
🇦🇷 Persians · Argentina
819
+16
🇮🇹 Romans · Italy
881
-16
🇬🇧 Hindustanis · United Kingdom
819
-13
🇮🇹 Khmer · Italy
768
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,991 11:16 16:37 46:44 ⛏ Fast Castle
25 1,853 11:04 24:39 43:39 ⚔ Archer Rush
24 1,814 10:38 20:27 37:43
14 1,057 12:15 19:12 44:10 ⛏ Fast Castle
14 1,054 12:55 21:31 44:46 ⛏ Fast Castle
12 879 9:19 24:30 38:32

Resources

Player Food Wood Gold Stone Spent Collected
31,695 32,265 20,355 4,200 88,515 108,175
39,275 11,885 25,240 2,050 78,450 86,977
49,200 9,270 18,795 950 78,215 79,298
20,160 30,858 21,750 2,535 75,303 83,685
34,310 14,815 19,645 5,605 74,375 88,760
20,105 15,456 9,580 2,545 47,686 48,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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