AoeStats
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Arena

507354226Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 67m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
901
+13
🇮🇹 Koreans · Italy
873
+14
🇬🇧 Teutons · United Kingdom
840
+16
🇮🇹 Britons · Italy
748
+20
🇬🇧 Poles · United Kingdom
918
-19
🇦🇷 Lithuanians · Argentina
884
-38
🇨🇳 Byzantines · China
772
-13
🇺🇸 Magyars · United States
769
-29
Player eAPM Actions Feudal Castle Imperial Opening
31 2,069 12:47 18:21 32:04 ⛏ Fast Castle
28 1,914 9:48 15:07 29:17 ⛏ Fast Castle
18 1,224 11:53 18:30 35:45 ⛏ Fast Castle
17 1,157 10:28 19:15 32:11 ⛏ Fast Castle
16 1,101 12:13 21:13 35:18 ⛏ Fast Castle
15 1,005 13:26 23:55 36:48 ⛏ Fast Castle
14 970 12:48 22:03 38:54 ⛏ Fast Castle
0 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
38,485 29,975 14,380 3,730 86,570 119,749
36,240 20,575 26,350 2,650 85,815 106,731
34,680 18,030 27,335 2,905 82,950 90,450
20,550 25,820 14,015 3,100 63,485 95,635
26,250 13,275 15,160 2,250 56,935 62,420
11,350 17,055 16,015 3,350 47,770 53,730
12,270 7,620 3,135 1,165 24,190 26,609
50 75 0 0 125 274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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