AoeStats
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African Clearing

506466238Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Jurchens · Spain
854
+11
🇪🇸 Romans · Spain
730
+15
🇪🇸 Teutons · Spain
644
+20
🇸🇰 Celts · Slovakia
757
-17
🇳🇱 Huns · Netherlands
714
-15
🇨🇿 Britons · Czechia
686
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,366 14:21 23:48 52:08 ⚔ Scout Rush
21 1,190 13:22 25:38 53:37 ⛏ Fast Castle
15 831 19:42 36:19 49:15 ⚔ Drush
15 847 17:27 28:06 54:03 ⚔ FC into Scouts
11 657 15:32 30:18 45:00
9 500 13:50 39:42 — ⚔ Scouts into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,465 10,680 9,160 3,025 41,330 46,215
15,970 12,590 7,400 1,100 37,060 42,053
17,380 8,508 6,820 1,600 34,308 40,730
14,945 8,795 5,475 1,100 30,315 45,865
7,880 6,487 3,295 340 18,002 18,253
8,705 4,510 910 450 14,575 16,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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