AoeStats
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Arabia

506458545Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 45m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
620
+20
🇺🇸 Khmer · United States
615
+20
🇪🇸 Romans · Spain
752
-22
🇪🇸 Teutons · Spain
662
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 683 10:39 16:08 33:24 ⛏ Fast Castle
11 495 17:23 26:19 44:03 ⚔ M@A Rush
11 513 13:05 24:53 37:02 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,780 17,070 8,810 2,250 45,910 57,724
13,970 10,950 7,525 1,500 33,945 41,093
12,020 12,613 7,715 850 33,198 36,634
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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