AoeStats
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Team Islands

503671348Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 93m 18s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
701
+18
🇮🇹 Japanese · Italy
684
+19
🇩🇪 Vikings · Germany
671
+19
🇨🇳 Persians · China
643
+21
🇪🇸 Goths · Spain
794
-21
🇪🇸 Khitans · Spain
783
-21
🇪🇸 Franks · Spain
737
-19
🇪🇸 Malians · Spain
670
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 2,495 11:59 18:51 40:09 ⛏ Fast Castle
19 1,766 12:08 17:21 32:25 ⛏ Fish Boom FC
18 1,695 19:36 24:46 35:03 ⛏ Fish Boom FC
17 1,561 12:01 21:13 43:05 ⛏ Fast Castle
16 1,528 10:27 18:42 43:01 ⛏ Fast Castle
15 1,417 14:00 26:50 39:43 ⛏ Fish Boom into Fire Galleys FC
13 1,188 12:34 22:14 35:54 ⛏ Fish Boom into Fire Galleys FC
12 1,077 12:29 17:25 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,585 28,865 57,780 8,895 187,125 217,972
53,150 39,755 50,195 10,770 153,870 208,281
80,590 34,180 33,230 2,150 150,150 164,583
64,395 32,760 41,835 4,205 143,195 171,272
63,330 32,720 30,395 2,150 128,595 143,055
38,875 38,725 21,400 2,860 101,860 167,876
37,390 20,965 25,060 1,600 85,015 93,150
21,560 20,410 20,780 2,250 65,000 70,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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