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Black Forest

510847147Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 39m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
792
+14
🇨🇴 Teutons · Colombia
772
+15
🇬🇧 Franks · United Kingdom
769
-15
🇮🇳 Vietnamese · India
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,088 13:25 34:18 — ⚔ M@A into Archers
21 828 10:43 20:54 — ⛏ Fast Castle
20 804 12:53 21:00 — ⚔ Archer Rush
15 592 11:56 20:04 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,240 7,775 4,355 920 24,290 28,615
8,320 6,167 3,660 1,575 19,722 22,684
5,315 4,535 1,880 225 11,955 12,276
3,990 4,483 2,900 315 11,688 12,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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