AoeStats
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Black Forest

509935575Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
751
+16
🇩🇪 Franks · Germany
748
+16
🇬🇧 Turks · United Kingdom
788
-18
🇳🇴 Poles · Norway
701
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,086 12:09 21:50 38:12 ⛏ Fast Castle
17 1,049 11:32 22:56 38:11 ⛏ Fast Castle
15 911 11:49 19:54 32:52 ⛏ Fast Castle
14 876 11:42 19:35 33:35 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,305 28,092 27,765 2,185 95,347 112,963
34,960 33,926 21,180 2,760 92,826 121,052
25,170 12,514 18,835 2,765 59,284 64,627
18,550 18,332 19,810 1,620 58,312 72,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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