AoeStats
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Nomad

509716030Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 60m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
786
+17
🇺🇸 Armenians · United States
737
+18
🇧🇷 Malians · Brazil
838
-19
🇧🇷 Koreans · Brazil
761
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,965 19:38 33:03 49:16 ⚔ Fish Boom into Scouts
23 1,414 16:22 29:19 42:23 ⚔ Fire Galleys into Towers into Fish Boom FC into Archers
17 1,005 16:07 22:19 — ⛏ Fast Castle
15 941 14:00 29:33 41:40 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,855 20,445 9,635 3,025 54,960 56,583
14,185 14,740 7,700 3,775 40,400 47,241
11,150 15,101 8,035 3,525 37,811 44,402
13,400 6,560 5,645 3,265 28,870 28,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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