Four Lakes
510142200Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
18m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
christoph_dixi's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
watchout0723
A
Feudal Age
10:59
vs 10:51
btm 46%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
51
vs 32
top 18%
First military
11:51
vs 12:45
top 38%
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 7s across the first 18:20
christoph_dixi
A
Feudal Age
10:14
vs 10:51
top 30%
Castle Age
14:02
vs 20:09
top 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
27
vs 32
btm 39%
First military
16:08
vs 12:45
btm 24%
▲
Fast Feudal Age at 10:14 — faster than 70% of analysed players on Four Lakes
▲
Fast Castle Age at 14:02 — faster than 100% of analysed players on Four Lakes
▼
Loom after the Feudal click (9:51) — usually safest before it
▲
Town centers almost never idle — 34s across the first 14:02