AoeStats
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Nomad

506070381Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 20m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1418
+10
🇭🇰 Shu · Hong Kong SAR China
1304
+15
🇦🇺 Spanish · Australia
1248
+16
🇭🇰 Japanese · Hong Kong SAR China
1241
+17
🇻🇳 Persians · Vietnam
1308
-16
🇨🇱 Japanese · Chile
1283
-15
🇫🇷 Gurjaras · France
1265
-14
🇳🇿 Vikings · New Zealand
1242
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 900 14:17 — — ⚔ Fish Boom into Archers
40 835 16:07 20:25 — ⛏ Fish Boom FC
38 785 14:18 19:16 — ⛏ Fish Boom FC
30 634 15:01 — — ⛏ Fish Boom FC
28 572 13:12 17:36 — ⛏ Fish Boom FC
26 537 12:51 — — ⚔ Scout Rush
23 485 14:18 20:44 — ⛏ Fish Boom into Fire Galleys FC
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,770 3,571 540 100 7,981 7,673
3,200 3,921 320 100 7,541 8,047
3,295 3,033 475 225 7,028 8,846
4,195 2,356 250 100 6,901 7,775
3,300 2,842 505 100 6,747 7,514
3,575 2,375 300 200 6,450 7,130
2,850 2,745 470 100 6,165 6,215
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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