AoeStats
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Arena

505793398Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 27m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
928
+17
🇵🇪 Japanese · Peru
925
+17
🇵🇪 Wu · Peru
864
+20
🇨🇦 Wu · Canada
1018
-21
🇲🇽 Persians · Mexico
964
-19
🇨🇦 Byzantines · Canada
856
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 742 10:10 15:28 — ⛏ Fast Castle
26 710 12:42 21:34 — ⛏ Fast Castle
24 659 10:42 15:03 — ⛏ Fast Castle
19 526 10:48 17:12 — ⛏ Fast Castle
18 501 11:13 17:18 — ⛏ Fast Castle
11 300 13:37 22:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,925 4,840 1,930 1,510 13,205 13,739
5,230 4,545 2,545 695 13,015 14,771
5,270 4,895 865 100 11,130 14,139
5,225 4,495 200 520 10,440 13,847
4,055 3,725 1,590 775 10,145 11,386
4,225 3,450 1,540 750 9,965 12,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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