AoeStats
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Oasis

509165309Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1132
+13
🇩🇪 Britons · Germany
1057
+17
🇺🇾 Vikings · Uruguay
1098
-16
🇺🇾 Celts · Uruguay
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,631 9:42 17:57 36:09 ⛏ Fast Castle
26 1,156 9:35 18:15 32:43 ⚔ FC into Archers
25 1,113 10:19 18:39 34:56 ⛏ Fast Castle
22 991 11:38 26:06 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,940 17,580 10,780 990 48,290 50,583
15,780 17,244 10,125 2,475 45,624 52,552
20,025 14,874 7,350 2,800 45,049 46,043
10,865 8,755 3,025 2,250 24,895 34,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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