AoeStats
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Arabia

508962987Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1141
+14
🇨🇴 Ethiopians · Colombia
1112
+15
🇺🇾 Romans · Uruguay
1114
-16
🇺🇾 Celts · Uruguay
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,642 9:51 21:10 38:19
29 1,335 9:49 18:32 37:32 ⚔ Scout Rush
25 1,136 11:16 23:25 44:25 ⚔ Skirmisher Rush
24 1,101 10:47 18:27 36:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,425 15,208 13,070 1,000 52,703 59,082
17,065 16,539 7,945 1,655 43,204 44,612
13,000 10,769 8,130 2,855 34,754 37,914
9,850 10,146 4,040 850 24,886 26,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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