AoeStats
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Yucatan

503282936Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 51m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
636
+18
🇫🇷 Sicilians · France
632
+19
🇪🇸 Ethiopians · Spain
621
+19
🇦🇷 Persians · Argentina
818
-24
🇦🇷 Vietnamese · Argentina
776
-22
🇲🇽 Celts · Mexico
476
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,574 10:41 16:56 31:40 ⛏ Fast Castle
26 1,337 13:56 19:35 51:06 ⛏ Fast Castle
23 1,187 13:59 22:31 29:28 ⛏ Fast Castle
17 892 11:45 23:03 49:52
8 409 15:36 20:38 — ⚔ FC into Scouts
6 312 16:24 34:42 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,465 16,185 12,620 1,285 49,555 78,988
17,550 18,842 6,335 3,010 45,737 49,783
20,470 12,515 7,555 4,400 44,940 51,793
13,910 6,830 4,335 2,825 27,900 33,774
8,670 12,365 3,605 1,050 25,690 25,487
5,525 5,375 715 600 12,215 14,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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