AoeStats
← [GDL] Maldito Pantoja

Oasis

510010413Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1197
+13
🇲🇽 Saracens · Mexico
1146
+15
🇨🇴 Aztecs · Colombia
1143
+15
🇮🇳 Persians · India
1131
+16
🇨🇱 Persians · Chile
1190
-16
🇨🇱 Franks · Chile
1182
-17
🇦🇷 Teutons · Argentina
1099
-14
🇨🇳 Romans · China
1063
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,232 9:20 24:03 39:38 ⚔ Archer Rush
33 1,474 10:42 21:15 — ⚔ Scout Rush
29 1,296 10:41 14:36 38:25 ⛏ Fast Castle
28 1,241 11:44 16:34 32:58 ⛏ Fast Castle
27 1,203 11:05 19:05 29:04 ⛏ Fast Castle
24 1,051 12:59 18:21 — ⛏ Fast Castle
22 977 10:30 17:35 32:43 ⛏ Fast Castle
13 567 12:34 22:26 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 14,587 11,355 200 48,062 56,425
19,945 15,105 8,850 850 44,750 58,321
14,275 12,424 5,730 3,335 35,764 52,468
17,445 12,457 4,735 1,110 35,747 41,851
10,900 13,396 8,620 1,245 34,161 39,177
16,915 8,823 7,945 300 33,983 48,774
13,750 10,890 4,960 325 29,925 32,531
4,890 4,141 370 1,465 10,866 13,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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