AoeStats
← [GDL] Maldito Pantoja

Arena

510004485Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1131
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1102
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1072
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1277
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🇨🇴 Bulgarians · Colombia
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🇨🇴 Bohemians · Colombia
1005
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,506 9:28 16:13 32:35 ⛏ Fast Castle
31 1,445 9:56 14:26 39:12 ⛏ Fast Castle
30 1,386 10:35 15:49 — ⛏ Fast Castle
25 1,162 8:30 15:27 29:49 ⛏ Fast Castle
23 1,077 10:29 14:49 31:43 ⛏ Fast Castle
22 1,040 10:36 19:00 29:05
20 932 10:41 16:49 30:10 ⛏ Fast Castle
15 705 12:33 16:28 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,110 15,250 15,100 1,700 61,160 65,038
15,475 24,974 16,035 4,100 60,584 70,225
31,970 13,705 10,130 2,150 57,955 68,736
18,580 20,155 12,045 1,555 52,335 59,794
17,725 10,830 12,495 750 41,800 48,427
16,425 10,215 6,145 2,030 34,815 38,418
12,585 5,240 9,500 2,350 29,675 35,480
8,435 10,710 2,675 1,290 23,110 27,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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