AoeStats
← [GDL] Maldito Pantoja

Lombardia

509998200Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 20m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1233
+12
🇧🇷 Chinese · Brazil
1230
+12
🇦🇷 Mongols · Argentina
1197
+13
🇦🇷 Malians · Argentina
1167
+14
🇵🇦 Persians · Panama
1185
-14
🇵🇪 Sicilians · Peru
1129
-13
🇲🇽 Saracens · Mexico
1125
-12
🇺🇸 Slavs · United States
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 985 9:52 — — ⚔ Archer Rush
47 965 11:02 — —
43 875 10:03 — — ⚔ Scout Rush
38 775 9:15 — — ⚔ Scout Rush
34 695 11:52 16:23 — ⛏ Fast Castle
31 637 10:41 20:04 — ⛏ Fast Castle
29 582 12:02 17:49 — ⛏ Fast Castle
28 569 11:35 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,080 1,470 65 8,940 9,734
4,055 3,011 350 0 7,416 9,476
3,820 2,786 250 285 7,141 7,759
3,460 2,301 420 850 7,031 7,396
3,870 2,810 50 0 6,730 8,086
3,575 2,240 250 435 6,500 7,265
3,460 2,699 50 0 6,209 7,198
2,700 2,460 100 340 5,600 7,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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