AoeStats
← [GDL] Maldito Pantoja

Black Forest

509978836Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1203
+15
🇸🇰 Bohemians · Slovakia
1165
+16
🇲🇽 Saracens · Mexico
1125
+18
🇺🇸 Sicilians · United States
1105
+19
🇧🇷 Spanish · Brazil
1231
-20
🇧🇷 Japanese · Brazil
1186
-18
🇦🇷 Slavs · Argentina
1132
-15
🇦🇷 Poles · Argentina
1129
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,401 19:32 26:43 39:47 ⛏ Fast Castle
35 1,736 12:50 17:47 32:40 ⛏ Fish Boom FC
27 1,346 13:19 17:54 33:27 ⛏ Fish Boom FC
26 1,264 10:28 16:32 29:43 ⛏ Fish Boom FC
23 1,133 12:29 21:15 35:14 ⛏ Fish Boom FC
22 1,083 11:39 19:30 31:47 ⛏ Fast Castle
21 1,036 19:12 23:10 32:01 ⛏ Fast Castle
19 947 11:12 16:11 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,120 22,385 22,205 4,310 78,020 81,845
12,600 29,856 16,680 3,840 62,976 78,181
27,655 17,575 13,360 3,670 62,260 72,119
23,765 18,673 13,770 2,590 58,798 68,555
26,335 18,915 10,305 2,275 57,830 60,079
17,930 19,290 13,970 2,900 54,090 74,987
22,330 8,982 16,615 3,305 51,232 54,404
15,150 8,700 9,420 2,050 35,320 40,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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