AoeStats
← [GDL] Maldito Pantoja

Pilgrims

509954162Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1223
+15
🇧🇪 Magyars · Belgium
1218
+15
🇪🇪 Inca · Estonia
1204
+15
🇲🇽 Mongols · Mexico
1103
+19
🇹🇷 Franks · Türkiye
1217
-17
🇳🇿 Romans · New Zealand
1185
-16
🇨🇦 Italians · Canada
1178
-16
🇪🇸 Lithuanians · Spain
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,430 11:33 18:40 — ⛏ Fish Boom FC
35 1,260 11:47 22:08 — ⚔ Fish Boom into Towers FC
23 824 12:10 17:44 — ⛏ Fish Boom into Fire Galleys FC
20 719 11:06 28:26 — ⚔ Fish Boom into Towers into Scouts
18 663 10:05 21:18 34:45 ⛏ Fish Boom FC
15 533 11:40 25:11 — ⚔ Fish Boom into Towers FC
14 514 11:42 19:03 35:27 ⚔ Fish Boom into Towers FC
11 398 10:25 21:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,935 8,715 4,080 1,150 25,880 27,239
10,880 9,390 3,830 1,050 25,150 26,159
9,875 9,244 3,720 1,850 24,689 25,638
6,640 7,305 2,910 975 17,830 21,677
7,770 7,380 875 1,750 17,775 18,737
4,650 5,526 445 1,540 12,161 12,822
3,575 5,188 1,550 1,360 11,673 15,165
2,550 2,588 370 225 5,733 6,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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