AoeStats
← [GDL] Maldito Pantoja

Fortress

509788846Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 31m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1177
+12
🇦🇺 Huns · Australia
1169
+13
🇲🇽 Hindustanis · Mexico
1014
+19
🇨🇴 Sicilians · Colombia
990
+20
🇲🇽 Malay · Mexico
1132
-18
🇵🇪 Goths · Peru
1087
-16
🇦🇷 Britons · Argentina
1086
-16
🇨🇱 Khmer · Chile
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 830 9:08 13:24 — ⛏ Fast Castle
25 784 6:21 14:43 26:44 ⛏ Fast Castle
22 699 8:10 11:55 — ⛏ Fast Castle
19 605 10:53 14:51 26:46 ⛏ Fast Castle
17 536 6:57 19:42 — ⚔ Archer Rush
14 437 9:49 18:13 —
2 77 8:31 — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,910 7,995 8,135 200 37,240 44,452
13,770 9,455 3,030 600 26,855 29,906
8,095 6,691 3,565 200 18,551 20,604
9,250 4,570 2,980 285 17,085 18,014
8,575 5,062 1,335 300 15,272 17,271
6,210 3,355 1,440 1,350 12,355 15,010
1,000 300 0 0 1,300 2,384
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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