AoeStats
← [GDL] Maldito Pantoja

Black Forest

509431033Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 42m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Mongols · Lithuania
1222
+14
🇱🇹 Goths · Lithuania
1199
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1184
+15
🇲🇽 Saracens · Mexico
1152
+16
🇩🇪 Persians · Germany
1200
-16
🇩🇪 Romans · Germany
1175
-15
🇩🇪 Byzantines · Germany
1168
-15
🇨🇱 Spanish · Chile
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,928 11:34 24:51 36:35 ⚔ Archer Rush
38 1,602 11:25 20:48 33:36 ⛏ Fast Castle
38 1,611 13:33 17:37 36:12 ⛏ Fast Castle
34 1,449 10:55 14:54 32:26 ⛏ Fast Castle
25 1,062 12:22 17:53 — ⛏ Fast Castle
23 996 13:00 17:35 — ⛏ Fast Castle
18 763 12:23 16:09 34:58 ⛏ Fast Castle
15 656 10:43 14:09 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,590 18,098 10,775 1,500 46,963 59,088
19,050 15,895 7,460 2,150 44,555 56,456
13,225 20,045 9,300 725 43,295 52,403
16,075 9,591 10,825 4,280 40,771 42,881
19,175 10,868 4,020 850 34,913 38,640
13,335 10,531 5,585 1,220 30,671 35,676
12,560 9,016 5,225 1,205 28,006 30,091
6,955 5,529 2,660 535 15,679 22,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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