AoeStats
← [GDL] Maldito Pantoja

Nomad

509421045Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1241
+14
🇹🇷 Khitans · Türkiye
1206
+16
🇹🇼 Malay · Taiwan
1196
+16
🇦🇷 Spanish · Argentina
1152
+18
🇺🇸 Malay · United States
1248
-19
🇲🇽 Huns · Mexico
1199
-16
🇺🇸 Vietnamese · United States
1181
-15
🇺🇸 Tatars · United States
1154
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,925 14:16 20:02 35:21 ⛏ Fish Boom FC
41 1,931 14:34 18:36 — ⛏ Fish Boom FC
35 1,652 14:14 17:43 — ⛏ Fish Boom FC
31 1,460 14:45 23:34 38:30 ⛏ Fish Boom into Galleys FC
26 1,207 14:58 21:50 35:11 ⚔ Fish Boom FC into Skirms
21 1,000 15:03 24:11 — ⛏ Fish Boom FC
20 937 15:05 21:40 45:11 ⛏ Fish Boom FC
17 800 12:51 18:46 35:07 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,330 22,465 9,045 2,330 53,170 58,655
14,935 15,289 6,995 4,280 41,499 43,315
14,495 15,445 7,080 2,150 39,170 40,337
14,145 13,144 6,555 2,365 36,209 37,063
13,300 9,880 5,195 1,050 29,425 34,732
11,910 8,340 3,700 1,900 25,850 26,270
10,005 7,460 4,460 1,800 23,725 25,463
4,615 4,454 340 1,590 10,999 11,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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