AoeStats
← [GDL] Maldito Pantoja

Nomad

508750457Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1304
+12
🇺🇸 Goths · United States
1265
+13
🇨🇦 Persians · Canada
1254
+14
🇲🇽 Maya · Mexico
1208
+16
🇺🇾 Vikings · Uruguay
1255
-15
🇺🇾 Persians · Uruguay
1232
-15
🇦🇷 Teutons · Argentina
1214
-14
🇺🇾 Byzantines · Uruguay
1137
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,255 13:06 20:47 36:03 ⚔ Fish Boom into Archers
43 2,269 13:42 18:11 — ⛏ Fish Boom FC
34 1,799 13:40 17:27 29:41 ⛏ Fish Boom FC
28 1,470 12:42 17:52 42:23 ⛏ Fish Boom FC
28 1,471 12:53 20:23 42:40 ⛏ Fish Boom into Fire Galleys FC
27 1,452 14:18 21:13 — ⛏ Fish Boom FC
26 1,396 13:52 18:36 42:32 ⛏ Fish Boom FC
26 1,373 13:38 19:21 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,610 23,507 12,660 5,325 60,102 63,824
24,655 20,865 10,495 2,725 58,740 61,969
18,730 15,346 16,330 1,600 52,006 60,252
19,705 16,880 9,610 1,700 47,895 48,604
10,900 20,610 4,605 5,150 41,265 46,413
15,400 9,151 5,260 2,250 32,061 36,052
12,775 9,786 3,250 4,950 30,761 31,071
10,205 9,756 5,550 2,265 27,776 32,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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