AoeStats
← [GDL] Maldito Pantoja

Nomad

508728567Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 25m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1245
+15
🇹🇷 Malians · Türkiye
1199
+17
🇯🇴 Italians · Jordan
1171
+18
🇯🇵 Spanish · Japan
1138
+20
🇬🇧 Teutons · United Kingdom
1228
-18
🇲🇽 Mongols · Mexico
1226
-18
🇺🇸 Spanish · United States
1209
-17
🇨🇳 Tatars · China
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,036 14:52 — — ⚔ Fish Boom into M@A
35 863 13:51 17:52 — ⛏ Fish Boom FC
29 724 17:30 22:24 — ⚔ Fish Boom FC into Scouts
26 652 22:45 — — ⛏ Fish Boom FC
26 662 14:06 19:01 — ⛏ Fast Castle
21 528 — — — ⛏ Fish Boom
6 149 — — —
4 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,950 6,250 670 750 14,620 16,006
6,275 3,890 775 100 11,040 11,453
3,780 2,358 690 850 7,678 9,455
2,950 4,025 250 200 7,425 8,002
K
3,740 2,050 650 305 6,745 6,764
2,000 2,550 50 100 4,700 4,345
750 700 0 100 1,550 973
250 300 0 100 650 180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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