AoeStats
← [GDL] Maldito Pantoja

MegaRandom

508354625Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 16m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1190
+12
🇨🇦 Ethiopians · Canada
1175
+13
🇨🇳 Huns · China
1165
+13
🇲🇽 Mongols · Mexico
1143
+14
🇺🇸 Romans · United States
1155
-15
🇺🇸 Franks · United States
1097
-13
🇺🇸 Cumans · United States
1088
-12
🇺🇸 Vietnamese · United States
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 896 11:39 — —
52 875 10:56 — — ⛏ Fast Castle
51 861 9:43 — — ⚔ Scout Rush
48 820 10:04 — — ⚔ M@A into Archers
45 768 12:58 — — ⚔ Scout Rush
41 690 9:46 — —
33 550 11:29 15:48 — ⛏ Fast Castle
30 510 9:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,431 50 0 6,331 6,610
3,085 2,030 250 0 5,365 5,906
2,460 2,389 415 0 5,264 5,940
3,125 1,645 250 200 5,220 5,868
2,895 1,770 420 0 5,085 6,093
2,490 1,643 0 100 4,233 5,152
2,325 1,551 50 0 3,926 5,393
2,100 1,558 50 0 3,708 4,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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