AoeStats
← [GDL] Maldito Pantoja

Fortress

508349924Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1310
+11
🇨🇱 Slavs · Chile
1198
+15
🇦🇷 Vietnamese · Argentina
1196
+16
🇨🇳 Turks · China
1190
+16
🇺🇸 Georgians · United States
1227
-16
🇲🇽 Maya · Mexico
1197
-15
🇨🇦 Tupi · Canada
1189
-14
🇲🇽 Huns · Mexico
1156
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,704 8:48 12:23 25:02 ⛏ Fast Castle
50 2,222 8:44 14:32 31:04 ⛏ Fast Castle
48 2,138 7:55 11:40 28:14 ⛏ Fast Castle
41 1,823 7:10 10:44 26:01 ⛏ Fast Castle
40 1,769 7:26 10:59 23:17 ⛏ Fast Castle
29 1,265 7:22 11:49 27:17 ⛏ Fast Castle
26 1,164 8:26 12:39 26:07 ⛏ Fast Castle
24 1,082 7:08 11:08 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,865 27,645 17,120 1,705 85,335 91,288
35,340 11,830 17,425 5,325 69,920 74,250
20,240 23,710 17,430 4,065 65,445 72,865
27,680 13,795 20,970 985 63,430 66,744
27,070 24,010 4,345 4,995 60,420 68,092
24,390 14,490 15,575 4,380 58,835 62,583
19,895 20,980 11,840 1,715 54,430 58,181
16,320 14,880 4,705 1,575 37,480 42,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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