AoeStats
← [GDL] Maldito Pantoja

Black Forest

508244717Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 97m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1160
+15
🇧🇷 Turks · Brazil
1158
+15
🇳🇱 Bohemians · Netherlands
1139
+16
🇭🇰 Khmer · Hong Kong SAR China
1087
+17
🇵🇪 Inca · Peru
1148
-16
🇨🇭 Hindustanis · Switzerland
1134
-16
🇨🇦 Turks · Canada
1128
-16
🇨🇱 Bohemians · Chile
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,803 11:53 16:00 44:56 ⛏ Fast Castle
47 4,617 12:03 15:55 31:40 ⛏ Fast Castle
43 4,171 12:03 18:20 30:46 ⛏ Fast Castle
27 2,636 11:07 14:38 30:15 ⛏ Fast Castle
24 2,364 14:08 18:37 33:45 ⛏ Fast Castle
23 2,260 10:25 15:22 30:11 ⛏ Fast Castle
21 2,099 12:54 18:11 29:30 ⛏ Fast Castle
18 1,746 12:51 16:57 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,685 50,821 37,100 7,010 185,616 214,861
53,625 64,888 20,200 4,775 143,488 171,710
53,690 46,513 28,325 4,325 132,853 161,410
78,935 29,990 17,720 4,950 131,595 168,847
60,235 41,454 24,570 2,840 129,099 131,032
36,765 38,856 22,165 3,650 101,436 109,691
51,595 14,614 22,540 4,520 93,269 105,946
37,625 30,525 19,940 2,060 90,150 101,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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