AoeStats
← [GDL] Maldito Pantoja

Pilgrims

508148744Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1402
+8
🇲🇽 Cumans · Mexico
1326
+11
🇨🇳 Celts · China
1274
+13
🇺🇸 Koreans · United States
1260
+14
🇦🇷 Khmer · Argentina
1241
-13
🇦🇷 Japanese · Argentina
1215
-12
🇳🇿 Burmese · New Zealand
1205
-11
🇲🇽 Mongols · Mexico
1186
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,082 12:42 17:46 — ⛏ Fish Boom FC
40 1,848 13:44 17:35 31:46 ⛏ Fish Boom FC
38 1,776 11:20 25:06 33:12 ⚔ Fish Boom into Towers FC
29 1,332 13:51 30:54 44:00 ⛏ Fish Boom into Galleys into Fire Galleys FC
27 1,266 12:13 22:25 — ⚔ Fish Boom into Scouts
26 1,205 14:42 19:01 37:57 ⚔ M@A FC
25 1,145 14:00 17:10 33:59 ⛏ Fast Castle
25 1,178 14:23 18:07 34:56 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
.
22,245 12,203 10,185 2,130 46,763 52,925
9,425 25,505 8,775 2,350 46,055 48,101
17,455 17,589 8,555 2,055 45,654 51,693
20,575 10,024 9,900 3,100 43,599 64,218
11,885 13,915 5,515 1,600 32,915 42,594
12,450 10,670 3,505 1,050 27,675 27,953
5,000 13,140 6,425 2,310 26,875 27,884
8,155 9,430 2,435 1,000 21,020 20,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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