AoeStats
← [GDL] Maldito Pantoja

Fortress

508147927Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 3m 14s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1258
+14
🇦🇷 Khmer · Argentina
1226
+15
🇦🇷 Japanese · Argentina
1199
+16
🇺🇸 Goths · United States
1133
+18
🇨🇴 Ethiopians · Colombia
1209
-16
🇲🇽 Huns · Mexico
1202
-16
🇺🇸 Japanese · United States
1202
-16
🇺🇸 Hindustanis · United States
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 118 — — —
32 104 — — —
29 93 — — —
27 86 — — —
25 82 — — —
19 63 — — —
19 61 — — —
17 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 150 0 0 700 696
450 200 0 0 650 629
400 100 0 0 500 732
200 100 0 0 300 613
300 0 0 0 300 700
150 100 0 0 250 476
250 0 0 0 250 614
0 100 0 0 100 117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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