AoeStats
← [GDL] Maldito Pantoja

Oasis

508145930Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 19m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1293
+12
🇺🇸 Vietnamese · United States
1280
+13
🇺🇸 Magyars · United States
1240
+14
🇭🇺 Shu · Hungary
1191
+17
🇻🇳 Poles · Vietnam
1260
-16
🇲🇽 Magyars · Mexico
1206
-14
🇲🇽 Saracens · Mexico
1202
-14
🇨🇳 Maya · China
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,163 11:31 15:59 — ⚔ FC into Scouts
50 965 10:38 — — ⚔ Archer Rush
47 907 9:49 — — ⚔ Archer Rush
39 748 10:15 — — ⚔ Archer Rush
36 700 11:09 — — ⚔ Scout Rush
27 530 11:49 — —
25 492 10:25 14:11 — ⛏ Fast Castle
20 393 10:05 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,265 2,582 750 240 8,837 8,878
3,350 3,513 905 145 7,913 8,358
4,400 2,483 250 0 7,133 8,528
2,650 3,204 955 0 6,809 7,315
3,440 1,880 655 650 6,625 6,537
3,500 2,575 250 200 6,525 6,957
2,675 1,793 50 460 4,978 5,163
1,635 1,557 680 135 4,007 4,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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