AoeStats
← [GDL] Maldito Pantoja

African Clearing

506545091Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 3m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1334
+17
🇨🇦 Goths · Canada
1333
+17
🇨🇴 Spanish · Colombia
1327
+18
🇲🇽 Huns · Mexico
1286
+19
🇺🇸 Persians · United States
1405
-19
🇳🇿 Bulgarians · New Zealand
1385
-19
🇬🇧 Koreans · United Kingdom
1366
-18
🇺🇾 Franks · Uruguay
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 103 — — —
31 103 — — —
22 72 — — —
13 43 — — —
12 40 — — —
3 9 — — —
1 4 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 300 50 100 700 75
250 300 0 100 650 100
200 275 0 100 575 20
0 300 0 100 400 0
250 25 0 0 275 110
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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