AoeStats
← [GDL] Maldito Pantoja

Arabia

506542105Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 21m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 1,400 8:54 — — ⚔ Scout Rush
51 1,093 9:44 — — ⚔ Scout Rush
50 1,070 9:51 — — ⚔ Archer Rush
39 836 9:09 — — ⚔ Scout Rush
38 819 9:51 — — ⚔ Scout Rush
34 720 10:36 — — ⚔ Archer Rush
31 661 11:04 — — ⚔ Scout Rush
19 411 9:25 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,420 2,690 150 0 9,260 9,697
3,710 3,800 1,605 35 9,150 10,347
5,315 3,045 370 0 8,730 9,418
5,235 2,987 250 0 8,472 9,887
3,350 3,663 1,400 0 8,413 8,677
3,685 2,431 745 155 7,016 7,236
4,150 2,685 0 0 6,835 7,785
2,190 1,940 100 885 5,115 5,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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