AoeStats
← [GDL] Maldito Pantoja

Arena

506528085Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1394
+12
🇫🇷 Poles · France
1375
+12
🇨🇭 Cumans · Switzerland
1241
+18
🇫🇷 Mongols · France
1217
+19
🇨🇳 Celts · China
1317
-16
🇮🇳 Bengalis · India
1296
-16
🇲🇽 Khmer · Mexico
1284
-15
🇲🇽 Shu · Mexico
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,901 13:35 16:22 33:00 ⛏ Fast Castle
39 1,865 10:30 15:04 32:19 ⛏ Fast Castle
37 1,790 9:09 21:24 28:57 ⛏ Fast Castle
37 1,774 10:35 14:18 31:52 ⛏ Fast Castle
33 1,591 8:40 21:54 34:03 ⚔ Towers FC
32 1,528 10:34 19:23 33:44 ⛏ Fast Castle
31 1,492 10:16 14:04 31:11 ⛏ Fast Castle
28 1,321 10:59 15:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,420 16,585 25,860 1,310 92,175 97,158
25,070 21,205 18,180 2,550 67,005 80,983
19,620 24,115 15,160 2,850 61,745 67,978
29,105 9,645 14,010 3,490 56,250 59,056
21,960 12,685 16,435 1,050 52,130 71,027
17,350 23,055 7,830 1,225 49,460 51,578
20,870 18,255 5,595 1,100 45,820 50,674
9,115 7,455 1,725 1,720 20,015 21,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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