AoeStats
← [GDL] Maldito Pantoja

Arena

505985380Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1314
+14
🇨🇱 Khmer · Chile
1286
+15
🇨🇳 Britons · China
1249
+17
🇺🇸 Japanese · United States
1231
+16
🇳🇱 Koreans · Netherlands
1302
-17
🇫🇷 Cumans · France
1270
-16
🇲🇽 Italians · Mexico
1252
-15
🇬🇧 Britons · United Kingdom
1232
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,050 11:21 14:57 29:38 ⛏ Fast Castle
40 1,822 10:23 14:20 44:15 ⛏ Fast Castle
31 1,428 10:09 14:48 28:19 ⛏ Fast Castle
26 1,177 10:39 15:08 — ⛏ Fast Castle
26 1,207 10:43 16:15 33:48 ⛏ Fast Castle
24 1,103 9:25 22:43 32:11 ⛏ Fast Castle
18 820 10:45 15:06 — ⛏ Fast Castle
16 758 11:08 15:24 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,850 26,040 19,465 2,580 65,935 69,901
19,750 24,645 14,085 4,800 63,280 74,663
23,800 21,086 8,500 1,710 55,096 67,184
24,780 16,405 8,570 1,185 50,940 58,407
20,635 14,935 7,830 1,750 45,150 50,489
14,970 14,210 2,895 1,700 33,775 40,367
8,295 10,835 5,065 850 25,045 28,622
7,050 6,863 1,120 2,690 17,723 21,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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