AoeStats
← [GDL] Maldito Pantoja

Arabia

505763060Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1310
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1198
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,532 10:05 23:16 42:25 ⚔ Scout Rush
44 2,112 9:05 21:21 45:38 ⚔ Scout Rush
40 1,919 9:22 25:35 43:23 ⚔ Scout Rush
35 1,666 8:03 28:27 — ⚔ Scouts into Archers into Skirms
29 1,403 9:55 22:06 37:21 ⚔ Archer Rush
27 1,283 9:38 35:37 — ⚔ Archer Rush
26 1,245 10:35 14:33 43:41 ⛏ Fast Castle
25 1,224 10:00 24:54 43:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,260 15,477 11,885 2,450 57,072 57,765
26,070 12,182 12,845 240 51,337 57,845
21,450 12,326 10,625 1,600 46,001 47,751
17,735 16,913 9,945 1,255 45,848 53,749
10,055 14,558 10,690 1,600 36,903 41,991
14,925 7,860 7,690 1,605 32,080 35,231
7,320 7,832 3,610 200 18,962 19,583
7,500 5,238 2,075 365 15,178 16,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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