AoeStats
← [GDL] Maldito Pantoja

Nomad

505600623Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1504
+7
🇨🇳 Persians · China
1499
+7
🇭🇰 Italians · Hong Kong SAR China
1283
+15
🇨🇳 Koreans · China
1147
+19
🇲🇽 Huns · Mexico
1326
-14
🇲🇽 Tatars · Mexico
1284
-13
🇺🇸 Persians · United States
1244
-11
🇲🇽 Dravidians · Mexico
1212
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,182 14:22 23:05 38:06 ⛏ Fish Boom into Galleys FC
44 1,991 13:42 20:43 — ⛏ Fish Boom FC
42 1,910 14:51 19:11 33:42 ⛏ Fish Boom FC
33 1,516 13:10 18:21 39:51 ⛏ Fish Boom FC
26 1,202 15:37 19:12 37:04 ⛏ Fish Boom FC
25 1,160 13:35 19:10 41:34 ⛏ Fish Boom FC
19 878 11:49 19:09 36:40 ⛏ Fish Boom FC
14 636 16:08 24:13 34:49 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,220 20,810 11,310 2,975 51,315 55,279
18,965 13,670 9,245 1,800 43,680 47,133
12,075 16,800 10,035 1,800 40,710 42,441
17,470 10,485 8,260 950 37,165 43,486
13,565 14,235 3,650 2,315 33,765 34,646
12,280 11,292 6,865 965 31,402 33,907
9,985 12,349 5,305 1,230 28,869 30,804
8,835 13,650 3,175 1,300 26,960 27,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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