AoeStats
← [GDL] Maldito Pantoja

Arena

505589593Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 52m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
1408
+13
🇦🇷 Mongols · Argentina
1358
+15
🇭🇰 Celts · Hong Kong SAR China
1347
+16
🇨🇳 Franks · China
1312
+17
🇯🇵 Bohemians · Japan
1379
-16
🇺🇸 Franks · United States
1373
-17
🇲🇽 Celts · Mexico
1341
-15
🇺🇸 Poles · United States
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,560 11:09 15:48 35:22 ⛏ Fast Castle
46 2,403 10:07 14:20 29:50 ⛏ Fast Castle
46 2,416 11:53 15:58 36:41 ⛏ Fast Castle
34 1,768 10:48 16:03 36:40 ⛏ Fast Castle
34 1,779 10:38 14:31 31:49 ⛏ Fast Castle
33 1,736 8:48 21:41 28:52 ⚔ Towers FC into Fast Imp
32 1,675 11:30 15:41 31:52 ⛏ Fast Castle
26 1,350 10:00 13:58 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,175 42,967 34,485 2,165 101,792 104,882
51,945 19,030 21,925 6,155 99,055 102,963
28,005 20,075 22,580 3,650 74,310 95,519
25,040 29,787 15,640 2,450 72,917 85,528
26,435 22,310 19,015 1,700 69,460 81,341
25,695 19,330 13,625 4,850 63,500 72,029
22,210 20,115 5,980 1,385 49,690 53,071
14,750 15,053 9,715 5,000 44,518 47,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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