AoeStats
← [GDL] Maldito Pantoja

Arena

505558855Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 38m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1431
+12
🇨🇦 Inca · Canada
1415
+13
🇺🇸 Mapuche · United States
1359
+15
🇨🇦 Italians · Canada
1341
+17
🇨🇴 Gurjaras · Colombia
1369
-15
🇨🇴 Poles · Colombia
1347
-14
🇲🇽 Spanish · Mexico
1342
-14
🇲🇽 Franks · Mexico
1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,887 10:03 14:36 34:14 ⛏ Fast Castle
45 1,720 10:39 14:31 33:44 ⛏ Fast Castle
34 1,316 10:48 14:24 28:47 ⛏ Fast Castle
28 1,082 9:14 16:38 38:11 ⛏ Fast Castle
25 947 10:20 16:37 — ⛏ Fast Castle
24 918 10:56 15:12 30:15 ⛏ Fast Castle
23 887 8:30 21:13 33:20 ⛏ Fast Castle
22 857 10:01 14:04 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,120 16,810 10,400 3,150 47,480 51,587
20,560 15,770 6,635 1,600 44,565 51,940
21,415 13,345 5,465 1,910 42,135 48,130
16,215 11,790 6,645 4,750 39,400 42,110
17,000 14,280 6,375 1,650 39,305 41,909
15,855 9,700 9,450 1,500 36,505 37,957
15,950 12,260 5,280 850 34,340 38,765
6,875 5,595 1,250 1,230 14,950 16,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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