AoeStats
← [GDL] Maldito Pantoja

African Clearing

505106506Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1486
+11
🇵🇪 Chinese · Peru
1466
+12
🇲🇽 Khmer · Mexico
1454
+13
🇨🇴 Koreans · Colombia
1369
+16
🇨🇴 Spanish · Colombia
1405
-14
🇹🇷 Bohemians · Türkiye
1385
-13
🇲🇽 Maya · Mexico
1375
-13
🇦🇷 Cumans · Argentina
1357
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,613 13:06 26:24 — ⚔ Archer Rush
43 1,201 12:29 27:29 — ⚔ Scout Rush
40 1,114 13:12 23:04 — ⚔ Archers into Towers
34 958 12:14 25:26 — ⚔ Scout Rush
29 814 14:32 18:34 — ⛏ Fish Boom FC
28 775 11:54 21:39 — ⛏ Fast Castle
25 701 13:03 19:47 — ⛏ Fast Castle
24 665 13:24 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,400 8,191 2,510 1,075 17,176 16,814
7,745 5,035 1,190 850 14,820 16,927
7,010 4,028 825 875 12,738 13,202
6,810 4,073 300 325 11,508 12,515
5,985 3,613 580 875 11,053 13,419
4,725 4,893 950 200 10,768 11,403
4,025 3,395 2,615 225 10,260 9,960
3,705 2,764 1,385 910 8,764 8,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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