African Clearing
505103958Analyzed4v4 RM
·
25d ago on Sep 7, 2026·
18m 30s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
[GDL] Maldito Pantoja
0 units ordered
KhalDrogo
5 units ordered
Scout Cavalry5
First military 14:16 — Scout Cavalry
Potro Occidental
14 units ordered
Scout Cavalry11
Spearman3
First military 12:55 — Scout Cavalry
FireStorm
0 units ordered
hcenemod
0 units ordered
JAGR | BkB
16 units ordered
Spearman8
Scout Cavalry8
First military 12:58 — Spearman
[TrEta] D.Quixote
0 units ordered
Tree_Goldberg
2 units ordered
Spearman2
First military 15:06 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
KhalDrogo’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Potro Occidental’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
JAGR | BkB’s army and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Tree_Goldberg’s army and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3