AoeStats
← [GDL] Maldito Pantoja

Arena

505079325Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1387
+15
🇲🇽 Khmer · Mexico
1373
+16
🇵🇹 Persians · Portugal
1365
+16
🇹🇷 Georgians · Türkiye
1357
+16
🇲🇽 Khmer · Mexico
1478
-21
🇲🇽 Persians · Mexico
1353
-15
🇺🇸 Bohemians · United States
1321
-14
🇺🇸 Mapuche · United States
1303
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,163 12:50 16:54 34:12 ⛏ Fast Castle
38 1,850 11:25 14:52 31:53 ⛏ Fast Castle
38 1,866 9:55 13:45 28:11 ⛏ Fast Castle
34 1,668 10:29 14:08 — ⛏ Fast Castle
34 1,666 9:29 26:48 —
32 1,566 8:31 22:37 33:28 ⚔ Towers FC
30 1,472 11:55 15:01 36:14 ⛏ Fast Castle
26 1,257 11:15 15:14 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,945 30,075 13,125 3,875 76,020 81,907
.
36,445 12,140 18,465 3,710 70,760 82,441
28,875 23,785 16,185 1,550 70,395 81,422
24,730 20,930 10,210 3,255 59,125 64,653
19,090 23,070 11,285 1,050 54,495 61,659
23,665 8,730 10,245 2,150 44,790 48,902
11,185 13,045 1,550 1,565 27,345 28,735
8,765 8,634 490 1,775 19,664 21,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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