AoeStats
← [GDL] Maldito Pantoja

Nomad

505054359Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Chinese · Czechia
1349
+16
🇲🇽 Maya · Mexico
1320
+17
🇷🇺 Huns · Russia
1299
+18
🇰🇿 Italians · Kazakhstan
1296
+18
🇧🇷 Huns · Brazil
1416
-20
🇹🇼 Malay · Taiwan
1358
-18
🇦🇷 Vietnamese · Argentina
1344
-17
🇨🇳 Vikings · China
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,922 13:19 18:25 42:46 ⛏ Fish Boom FC
35 1,721 15:09 20:09 36:31 ⛏ Fish Boom FC into Galleys
33 1,658 14:38 21:54 42:37 ⛏ Fish Boom FC
33 1,620 13:56 18:21 35:23 ⛏ Fish Boom FC
28 1,406 13:58 18:50 33:22 ⛏ Fish Boom FC
25 1,233 14:20 18:06 32:52 ⛏ Fish Boom FC
25 1,262 13:51 19:06 37:34 ⛏ Fast Castle
18 880 13:59 20:24 41:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,520 25,136 14,240 4,200 61,096 66,019
18,920 24,948 12,020 4,780 60,668 64,145
22,565 8,363 16,220 1,255 48,403 54,715
14,785 15,185 5,090 3,250 38,310 47,956
14,480 11,664 4,175 1,780 32,099 35,605
14,400 9,130 6,520 1,850 31,900 33,641
10,575 12,350 3,510 2,400 28,835 36,976
8,775 11,220 4,205 1,225 25,425 26,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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