AoeStats
← [GDL] Maldito Pantoja

African Clearing

504943536Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1398
+13
🇺🇸 Georgians · United States
1350
+15
1334
+16
🇲🇽 Huns · Mexico
1302
+18
🇦🇷 Dravidians · Argentina
1360
-16
🇦🇷 Persians · Argentina
1346
-16
🇦🇷 Maya · Argentina
1320
-15
🇦🇷 Spanish · Argentina
1319
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,989 13:42 17:56 46:45 ⛏ Fast Castle
55 2,998 13:50 17:22 52:38 ⛏ Fast Castle
46 2,463 13:46 18:14 — ⛏ Fast Castle
41 2,228 14:04 18:10 47:27 ⛏ Fast Castle
36 1,959 13:04 17:19 41:10 ⛏ Fast Castle
30 1,642 13:47 21:47 48:56 ⛏ Fast Castle
29 1,567 12:07 32:47 — ⚔ Tower Rush
27 1,440 12:13 22:56 45:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,975 29,620 8,860 4,100 61,555 64,288
23,065 19,235 10,655 3,345 56,300 63,902
21,280 15,650 9,760 3,000 49,690 52,098
20,940 11,810 11,420 2,650 46,820 51,997
11,245 13,610 6,845 1,175 32,875 35,296
9,250 14,613 6,950 1,155 31,968 34,038
10,650 9,694 2,000 2,130 24,474 24,312
7,280 7,434 3,640 1,735 20,089 23,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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