AoeStats
← [GDL] Maldito Pantoja

Arena

504089527Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1374
+11
🇹🇷 Persians · Türkiye
1338
+12
🇮🇹 Italians · Italy
1210
+18
🇮🇹 Portuguese · Italy
1089
+23
🇲🇽 Teutons · Mexico
1318
-19
🇦🇷 Franks · Argentina
1239
-15
🇦🇷 Khmer · Argentina
1237
-15
🇩🇪 Japanese · Germany
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,786 13:12 17:03 30:45 ⛏ Fast Castle
39 1,563 8:26 23:19 — ⚔ Towers FC
36 1,463 10:05 14:02 31:38 ⛏ Fast Castle
36 1,433 10:53 15:07 38:47 ⛏ Fast Castle
35 1,404 12:50 16:50 20:56 ◆ FC into Fast Imp
32 1,305 12:21 18:10 — ⛏ Fast Castle
30 1,228 11:56 15:46 33:15 ⚔ FC into Archers
25 1,028 11:45 15:16 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,270 11,785 9,765 3,555 49,375 53,540
20,785 13,550 12,235 950 47,520 51,918
13,850 12,445 5,685 1,735 33,715 39,510
16,415 8,240 6,520 1,600 32,775 36,952
14,880 9,055 5,510 2,475 31,920 41,161
12,295 9,465 6,255 1,405 29,420 33,823
10,280 12,235 3,180 2,525 28,220 30,209
5,800 7,195 3,575 660 17,230 19,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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