AoeStats
← [GDL] Maldito Pantoja

Nomad

503965885Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1390
+12
🇨🇳 Mongols · China
1366
+13
🇹🇼 Turks · Taiwan
1332
+14
🇨🇳 Britons · China
1292
+16
🇺🇸 Spanish · United States
1364
-17
🇲🇽 Maya · Mexico
1333
-15
🇪🇸 Vietnamese · Spain
1312
-14
🇦🇺 Japanese · Australia
1170
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,574 13:51 17:25 41:02 ⛏ Fish Boom FC
51 2,208 14:35 19:33 32:12 ⛏ Fish Boom FC
49 2,134 18:13 22:27 39:10 ⚔ Fish Boom FC into Scouts
42 1,831 14:43 23:59 39:17 ⛏ Fish Boom into Fire Galleys FC
41 1,791 17:27 27:27 — ⛏ Fish Boom FC
38 1,642 14:53 19:29 — ⛏ Fish Boom FC
38 1,633 13:31 19:12 36:54 ⛏ Fish Boom FC
35 1,509 12:36 21:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,475 19,875 10,685 3,785 45,820 47,249
11,110 16,531 10,230 2,900 40,771 44,118
14,560 14,870 8,185 3,000 40,615 44,099
21,010 10,745 3,280 3,200 38,235 48,191
14,480 15,105 5,475 1,925 36,985 38,265
8,610 14,810 2,755 585 26,760 27,167
6,685 12,038 4,710 1,840 25,273 26,825
6,375 5,430 1,535 1,510 14,850 16,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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