AoeStats
← [GDL] Maldito Pantoja

African Clearing

503964969Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 6m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
1323
+18
🇲🇽 Huns · Mexico
1315
+18
🇵🇪 Sicilians · Peru
1290
+20
🇺🇸 Armenians · United States
1238
+21
🇨🇳 Mapuche · China
1406
-21
🇨🇳 Inca · China
1388
-20
🇺🇸 Chinese · United States
1368
-19
🇮🇳 Spanish · India
1312
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 227 — — —
32 218 — — —
27 185 — — —
16 110 — — —
12 84 — — —
11 78 — — —
7 49 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
670 530 0 100 1,300 656
700 275 50 100 1,125 653
550 450 0 100 1,100 611
600 400 0 100 1,100 820
400 425 0 100 925 257
300 303 50 100 753 290
250 300 0 100 650 210
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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