AoeStats
← [GDL] Maldito Pantoja

Highland

503955095Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 37m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1493
+9
🇦🇷 Britons · Argentina
1407
+12
🇦🇷 Mongols · Argentina
1355
+15
🇦🇷 Persians · Argentina
1271
+18
🇺🇸 Italians · United States
1354
-15
🇲🇽 Saracens · Mexico
1343
-14
🇯🇵 Koreans · Japan
1322
-13
🇨🇳 Persians · China
1290
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,105 11:14 14:49 37:05 ⛏ Fast Castle
36 1,344 8:52 22:01 — ⚔ Scout Rush
34 1,268 11:10 16:26 — ⚔ Fish Boom FC into Archers
34 1,255 9:55 16:25 — ⚔ FC into Skirms
32 1,185 10:05 23:19 — ⚔ Archer Rush
31 1,147 9:01 — — ⚔ Scout Rush
23 842 9:54 20:34 — ⚔ Archer Rush
20 739 11:02 19:00 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,575 9,243 5,700 950 30,468 32,228
9,450 11,789 6,125 850 28,214 32,198
8,240 10,222 2,630 1,210 22,302 25,134
10,400 6,856 4,415 325 21,996 24,777
5,750 6,156 1,830 1,330 15,066 15,646
5,005 7,408 1,710 340 14,463 14,912
4,440 3,731 1,715 230 10,116 11,217
4,020 3,202 150 0 7,372 8,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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