AoeStats
← [GDL] Maldito Pantoja

African Clearing

503929592Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 74m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1482
+11
🇲🇽 Koreans · Mexico
1445
+13
🇦🇷 Hindustanis · Argentina
1387
+16
🇲🇽 Vietnamese · Mexico
1382
+16
🇧🇷 Magyars · Brazil
1435
-17
🇧🇷 Persians · Brazil
1398
-15
🇲🇽 Huns · Mexico
1356
-13
🇦🇷 Gurjaras · Argentina
1320
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 4,228 12:39 18:04 45:27 ⛏ Fast Castle
57 4,284 14:58 18:43 45:27 ⛏ Fast Castle
47 3,484 13:24 18:17 49:27 ⛏ Fast Castle
42 3,101 13:55 17:58 56:59 ⛏ Fast Castle
38 2,820 15:46 26:22 59:00
37 2,773 12:50 24:07 45:26 ⚔ Scout Rush
29 2,147 15:09 21:02 50:46 ⛏ Fast Castle
27 2,024 15:20 19:27 46:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,590 66,670 70,320 2,650 172,230 181,842
62,990 23,924 36,815 4,300 128,029 140,204
38,690 25,310 27,020 8,905 99,925 104,891
39,750 14,686 29,245 3,205 86,886 96,274
40,135 26,330 14,155 3,150 83,770 88,419
19,145 32,091 18,325 1,070 70,631 79,232
26,155 26,581 7,705 1,150 61,591 66,209
18,645 21,162 12,935 4,050 56,792 83,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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