AoeStats
← [GDL] Maldito Pantoja

Nomad

503501695Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 39m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1324
+12
🇨🇴 Dravidians · Colombia
1236
+15
🇺🇸 Bengalis · United States
1222
+16
🇨🇱 Huns · Chile
1220
+16
🇲🇽 Inca · Mexico
1337
-20
🇨🇳 Wei · China
1261
-17
🇨🇱 Cumans · Chile
1181
-13
🇳🇴 Italians · Norway
1117
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,656 12:37 27:53 — ⛏ Fish Boom into Galleys into Fire Galleys FC
41 1,617 16:04 23:05 — ⛏ Fish Boom FC
32 1,277 14:28 22:00 — ⛏ Fish Boom into Fire Galleys FC
31 1,241 12:17 22:19 — ⛏ Fish Boom into Fire Galleys FC
28 1,109 14:45 24:41 38:47 ⛏ Fish Boom
20 798 14:10 19:10 36:15 ⛏ Fish Boom FC
17 666 20:09 25:05 — ⛏ Fish Boom FC
16 652 14:02 36:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,905 8,731 5,845 1,410 29,891 34,053
11,795 11,186 4,140 1,725 28,846 31,613
11,000 10,501 4,535 2,590 28,626 30,523
8,360 8,620 2,250 1,830 21,060 22,691
8,840 8,290 2,330 950 20,410 21,134
7,645 7,826 2,220 2,365 20,056 21,228
6,750 6,855 1,510 1,620 16,735 20,076
4,650 5,037 250 600 10,537 12,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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