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← [GDL] Maldito Pantoja

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503474499Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
87 4,112 12:16 17:28 31:31 ⛏ Fast Castle
43 2,046 7:58 20:49 33:20 ⚔ M@A into Archers
37 1,732 10:13 19:57 37:50 ⚔ Scout Rush
36 1,706 8:56 21:19 — ⚔ Archer Rush
33 1,574 8:45 22:04 34:30 ⛏ Fast Castle
30 1,408 8:40 28:18 37:41 ⚔ Skirmisher Rush
28 1,337 10:06 24:36 41:39 ⚔ M@A Rush
25 1,196 11:23 17:43 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,525 11,610 28,505 2,905 74,545 85,372
19,740 19,267 12,825 3,615 55,447 58,955
26,070 17,840 9,615 1,500 55,025 63,739
19,995 16,155 7,325 2,205 45,680 54,869
20,410 15,638 4,680 880 41,608 45,897
20,630 11,110 6,250 1,725 39,715 46,300
10,940 16,494 6,220 2,790 36,444 41,408
11,255 12,336 3,815 445 27,851 32,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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